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	<title>Alex Alvarez</title>
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	<link>http://www.alexalvarez.com/blog</link>
	<description>Founder, Director, Instructor of Gnomon School of VFX, The Gnomon Workshop, Gnomonology, Gnomononline</description>
	<lastBuildDate>Wed, 01 Sep 2010 03:07:53 +0000</lastBuildDate>
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		<title>Behind the Iron Curtain: Romania!</title>
		<link>http://www.alexalvarez.com/blog/2010/08/31/behind-the-iron-curtain-romania</link>
		<comments>http://www.alexalvarez.com/blog/2010/08/31/behind-the-iron-curtain-romania#comments</comments>
		<pubDate>Wed, 01 Sep 2010 03:07:53 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=491</guid>
		<description><![CDATA[This looks to be a very exciting event and I am thrilled that I was asked to participate! This October in Bucharest, several artists from the entertainment industry will be gathering to share techniques during a four day workshop. Mark Goerner, Neville Page, David Levy and others will be there, so if you live in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Montreal International Games Summit</title>
		<link>http://www.alexalvarez.com/blog/2010/08/31/montreal-international-games-summit</link>
		<comments>http://www.alexalvarez.com/blog/2010/08/31/montreal-international-games-summit#comments</comments>
		<pubDate>Wed, 01 Sep 2010 02:57:06 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=486</guid>
		<description><![CDATA[
I&#8217;ve been selected to keynote the art track at this year&#8217;s MIGS event in November! Thanks so much to the event committee for the opportunity. I can&#8217;t wait to finally visit what I&#8217;ve always heard to be a wonderful city. For more info on the event, click here.
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Six Heads, picked one&#8230;</title>
		<link>http://www.alexalvarez.com/blog/2010/04/09/six-heads-picked-one</link>
		<comments>http://www.alexalvarez.com/blog/2010/04/09/six-heads-picked-one#comments</comments>
		<pubDate>Sat, 10 Apr 2010 02:57:55 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=482</guid>
		<description><![CDATA[
So after sketching the six heads, last weekend I decided to pick one and model it. I made an organized base mesh, sculpted it in Zbrush, then went back to Maya with displacements/normals and rendered my look-dev passes, (diffuse, SSS, primary spec, secondary spec, skin reflection, eye reflection, three different cavity maps and the blurred [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Six Heads in Sixty Minutes</title>
		<link>http://www.alexalvarez.com/blog/2010/03/29/six-heads-in-sixty-minutes-2</link>
		<comments>http://www.alexalvarez.com/blog/2010/03/29/six-heads-in-sixty-minutes-2#comments</comments>
		<pubDate>Tue, 30 Mar 2010 00:29:10 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=477</guid>
		<description><![CDATA[
New video update to Development section&#8230; Need to get back to doing more 2D stuff as my 3D work will only get better if I do&#8230; I just need more hours in the day! So this video is just 3 minutes, as it is timelapsed to about 20x speed. Wouldn&#8217;t want to bore you with [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Six Heads in Sixty Minutes</title>
		<link>http://www.alexalvarez.com/blog/2010/03/29/six-heads-in-sixty-minutes</link>
		<comments>http://www.alexalvarez.com/blog/2010/03/29/six-heads-in-sixty-minutes#comments</comments>
		<pubDate>Tue, 30 Mar 2010 00:20:45 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=471</guid>
		<description><![CDATA[
I recently got a Wacom Cintiq and it has really reinvigorated my interests in sketching and drawing in Photoshop. I still suck compared to all the stellar artists that we work with at Gnomon, but I&#8217;m not going to get better without trying! But it is nice to be reminded that yes&#8230;. 2D is faster [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Head: Tribal Look-Dev</title>
		<link>http://www.alexalvarez.com/blog/2010/03/22/head-tribal-look-dev-2</link>
		<comments>http://www.alexalvarez.com/blog/2010/03/22/head-tribal-look-dev-2#comments</comments>
		<pubDate>Mon, 22 Mar 2010 07:58:09 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=465</guid>
		<description><![CDATA[
Added new content to the Development page&#8230; more info and a high-res link.
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Head: Tribal Look-Dev</title>
		<link>http://www.alexalvarez.com/blog/2010/03/22/head-tribal-look-dev</link>
		<comments>http://www.alexalvarez.com/blog/2010/03/22/head-tribal-look-dev#comments</comments>
		<pubDate>Mon, 22 Mar 2010 07:50:46 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=457</guid>
		<description><![CDATA[
This head was actually sculpted in class a few months ago for fun. Once crits were finished, I decided to connect my iPod to the classroom speakers and have everyone sculpt a head in a couple hours. We then collectively picked the &#8216;winner&#8217; and he got something from the Gnomon store (congratz Josh Herman with [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>3D Creature Development</title>
		<link>http://www.alexalvarez.com/blog/2010/03/15/3dcreaturedev</link>
		<comments>http://www.alexalvarez.com/blog/2010/03/15/3dcreaturedev#comments</comments>
		<pubDate>Mon, 15 Mar 2010 23:33:48 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=409</guid>
		<description><![CDATA[
This video shows my progress developing a creature from design to  animation in seven days. Created for a Gnomon master class that stopped  at look-development, I continued to develop the creature for a new  Gnomon Workshop training series that is coming soon. But for now, this video is an entertaining glimpse at [...]]]></description>
		<wfw:commentRss>http://www.alexalvarez.com/blog/2010/03/15/3dcreaturedev/feed</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>New section: Development.</title>
		<link>http://www.alexalvarez.com/blog/2010/03/15/new-section-development</link>
		<comments>http://www.alexalvarez.com/blog/2010/03/15/new-section-development#comments</comments>
		<pubDate>Mon, 15 Mar 2010 08:35:58 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=437</guid>
		<description><![CDATA[
Well, I had an animation section that stayed empty for way too long, so I decided to swap it with something new this weekend! As I create new work, I can now use this section to provide very brief overviews of how they were put together. Jester, Smile, Draeke, Guardian and some Look-Dev are discussed, [...]]]></description>
		<wfw:commentRss>http://www.alexalvarez.com/blog/2010/03/15/new-section-development/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>The Making of &#8216;Draeke&#8217;</title>
		<link>http://www.alexalvarez.com/blog/2010/03/14/the-making-of-draeke</link>
		<comments>http://www.alexalvarez.com/blog/2010/03/14/the-making-of-draeke#comments</comments>
		<pubDate>Mon, 15 Mar 2010 02:54:02 +0000</pubDate>
		<dc:creator>alexalvarez</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.alexalvarez.com/blog/?p=442</guid>
		<description><![CDATA[
In this very brief overview, I discuss how this image came together, starting as a spontaneous Zbrush sculpt that gradually evolved into a finished narrative illustration. Without getting technical, I show progress images that emphasize that while I usually start with a concept, sometimes it is fun to figure things out along the way.
]]></description>
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		<slash:comments>4</slash:comments>
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