Founder/Director, Gnomon

The Union: Saga/Gnomon Brazil Event!

From March 10th - 18th I had the amazing experience of going to Brazil  for an event that Gnomon organized with Saga, a company that teaches CG to thousands of kids across Brazil, aged 11-17. I organized the speakers, inviting several friends along for an epic journey: Neville Page, Fausto de Martini, Neil Huxley, Seth Hall and Stefano Dubay. During this one day event in Sao Paulo, over 400 people were exposed the experiences and techniques of several leading artists from the film and games industries. It was a ton of fun and I sincerely had an amazing time in Brazil... it is a beautiful country with wonderful and genuine people. I hope this is the first of many such events... Also, we announced a partnership between Gnomon and Saga to open a new school in Brazil in 2012. Stay tuned...



Finally had time this summer for a new personal project. Started about four months ago in my limited 'free time'(i.e. late nights), so it's hard to say how much work was put into it, but quite a bit. Initially it was just a character based on a pencil sketch, but then once the dude was done I decided to make a background for him... which ended up being the bulk of the work. Environments are definitely time consuming and this project definitely upped my respect for all the 3D environment people out there. It was a lot of fun, but I think my next piece will be way simpler. Heh. About halfway through working on it I decided to create an animation to loop on a framed monitor.The final image is 6k printed at 30"x48" on canvas, framed and on a wall at Gnomon. The animation is running at 2560x1600 on a framed 30" monitor. Let me know what you think!

Behind the Iron Curtain: Romania!

This looks to be a very exciting event and I am thrilled that I was asked to participate! This October in Bucharest, several artists from the entertainment industry will be gathering to share techniques during a four day workshop. Mark Goerner, Neville Page, David Levy and others will be there, so if you live in this part of the world, I highly suggest attending!!! It promises to be an inspiring and unforgettable experience and I can't wait to go!

Montreal International Games Summit

I've been selected to keynote the art track at this year's MIGS event in November! Thanks so much to the event committee for the opportunity. I can't wait to finally visit what I've always heard to be a wonderful city. For more info on the event, click here.

Six Heads, picked one...

So after sketching the six heads, last weekend I decided to pick one and model it. I made an organized base mesh, sculpted it in Zbrush, then went back to Maya with displacements/normals and rendered my look-dev passes, (diffuse, SSS, primary spec, secondary spec, skin reflection, eye reflection, three different cavity maps and the blurred HDR background) which are here comped in Photoshop. I haven't begun any texture looks yet, so this is just the comp ready to go. All of the passes are at 100% but it looks kinda cool... although in the end I imagine it will be quite different. Now I just need to find the time to keep working on it!


Six Heads in Sixty Minutes

New video update to Development section... Need to get back to doing more 2D stuff as my 3D work will only get better if I do... I just need more hours in the day! So this video is just 3 minutes, as it is timelapsed to about 20x speed. Wouldn't want to bore you with the realtime one! Heh.

Six Heads in Sixty Minutes

I recently got a Wacom Cintiq and it has really reinvigorated my interests in sketching and drawing in Photoshop. I still suck compared to all the stellar artists that we work with at Gnomon, but I'm not going to get better without trying! But it is nice to be reminded that yes.... 2D is faster than 3D. I just need to seriously improve my design/rendering skills. Anyhow, I reluctantly share this in an effort to prove that over time, with practice, I will be able to do better. Now I need to go watch some Gnomon DVDs. Heh. Let me know what you think... Thanks for watching.