Master Class Demo

Here is the creature I made for the Gnomon master class entitled ‘Creature Head Texture Look Development’. I made some style variations in Photoshop starting with a simple layered comp rendered from Maya. About 30-40 minutes each. Very fun to do! I create these at 4096×4096 so that I can project the image onto my model in Bodypaint as a solid startpoint for final texturing. Click on the image for a high-res version.

Texture Look Dev

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2 Responses to “Master Class Demo”

  1. Plumsmudge Says:
    October 10th, 2009 at 12:06 am

    uh-mazing!

  2. aepqlgw Says:
    January 5th, 2012 at 12:15 am

    myhxajmh

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