Posted by alexalvarez | Filed under Development
This image was created quickly, in an evening, and is based on a pencil sketch that I had sitting around. It is generally faster to work from a concept, as exploring ideas in 3D can easily take up a lot of time, even though it is fun. As I had no intention of animating the character, I created a very rough box-modeled base-mesh in Maya, meaning that it has an unorganized topology, that was exported to Zbrush for sculpting. The sculpt is then rendered in Maya/Mental Ray using a Subsurface Scattering Shader (SSS), which is rendered as a series of passes. The passes are then combined in Photoshop, which is used to create the final image with techniques identical to my look-development procedure.. Click here for a high-res image of the above progress stills. The high-res version of the final image is in the 3D Artwork section.
3 Responses to “3D Illustration: Smile”
Nicolai Marcher Says:
September 28th, 2010 at 6:53 am
was wondering if you have a little video lying around of how this was put together..
why I’m asking is only cause I like to see “behind the scenes” on beautiful 3d Shots.
Ohad Osnat Says:
August 15th, 2011 at 1:21 pm
I really love this artwork
when I will grow up I want to go to Gnomon School
August 24th, 2013 at 11:11 am
Hello, Great article, a discovery for my part, thanks